Tammer's Wasteland Workshop

Changing the World Since 2016

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weapons:special:unique:teleportgun

Quantum Displacer

This device is essentially a cross between a short-range teleporter and a grappling hook. Behaving much like the Blink ability from the Dishonored videogame franchise, it allows the player to quickly traverse distances and access places that would normally be out of reach. The design is loosely inspired by the grapple gun from Batman: The Animated Series (i.e. with a crossbar handle that you can securely hang from, instead of a pistol grip that could easily be pulled out of your hand) with a dash of the portal gun from Rick and Morty (i.e. a tube sticking up out of the top) thrown in.

Parts Used

I started with the legacy-content Mesmetron mesh from Fallout 3 and removed everything but the handle. I replaced the wrapped leather grip texture with the knurling from the Ophthalmoscope, added the heatsink from the Tri-Beam Laser Rifle, some magnetic coils from the Gauss Rifle, and various greeblies including the flip-up trigger guard from the C4 Detonator and the antenna from the NCR Emergency Radio.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Usage Notes

Attacking with this weapon is considered a “Minor Crime”, meaning that only the victim will become aggressive without turning their entire faction hostile.

If you target a living actor and fire, you can telefrag them (two objects cannot occupy the same space at the same time), but at the cost of some damage to yourself in the process. \[ Damage = \frac {BaseHealth} {Endurance} \] This means that the higher your Endurance stat, the more times in a row you can perform the maneuver.

Procurement

This weapon must be purchased from Dr. Quarton, and cannot otherwise be obtained without console commands.

Apocrypha

This device works by attaching an energy tether between itself and a distant object, then contracting the tether, pulling the wielder towards the distant object. The range of the device is limited because over a large enough distance, the energy cohesion of the tether breaks down and becomes too weak.

Quantum Displacer
Requirements
Strength 3 Skill Energy Weapons 0
Ammunition
Ammo Type Microfusion Breeder
Capacity 5
Ammo Use Per Shot 5 Regen Rate 1
Attack Stats
Base Damage 1 DPS 2
Damage Per Projectile 1 # of Projectiles 1
Crit Damage 0 Crit % Multiplier x0
AP 20 Min. Spread 0.0
Limb Damage Multiplier 1 Rate of Fire 1
Other Stats
Weight 5 Value 10000
Item HP 100 Sight FOV 65
Repair N/A (Must be repaired by vendor)
FormID ##FE0013
Weapon Mods
N/A
GECK Data
Animation Type OneHandPistol
Hand Grip DEFAULT
Attack Animation Attack3
Reload Animation ReloadF
Noise Level Silent
weapons/special/unique/teleportgun.txt · Last modified: 2024/01/01 15:36 by mc_tammer

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