This device is essentially a cross between a short-range teleporter and a grappling hook. Behaving much like the Blink ability from the Dishonored videogame franchise, it allows the player to quickly traverse distances and access places that would normally be out of reach. The design is loosely inspired by the grapple gun from Batman: The Animated Series (i.e. with a crossbar handle that you can securely hang from, instead of a pistol grip that could easily be pulled out of your hand) with a dash of the portal gun from Rick and Morty (i.e. a tube sticking up out of the top) thrown in.
I started with the legacy-content Mesmetron mesh from Fallout 3 and removed everything but the handle. I replaced the wrapped leather grip texture with the knurling from the Ophthalmoscope, added the heatsink from the Tri-Beam Laser Rifle, some magnetic coils from the Gauss Rifle, and various greeblies including the flip-up trigger guard from the C4 Detonator and the antenna from the NCR Emergency Radio.
The following properties, perks and challenges apply to this weapon:
Attacking with this weapon is considered a “Minor Crime”, meaning that only the victim will become aggressive without turning their entire faction hostile.
If you target a living actor and fire, you can telefrag them (two objects cannot occupy the same space at the same time), but at the cost of some damage to yourself in the process. \[ Damage = \frac {BaseHealth} {Endurance} \] This means that the higher your Endurance stat, the more times in a row you can perform the maneuver.
This weapon must be purchased from Dr. Quarton, and cannot otherwise be obtained without console commands.
The terminal entry in Dr. Quarton's laboratory notes the following:
Project #E-736-D - "Quantum Displacer" This project was a result of trying to devise a way to get heavy items off of high shelves without all the grunting and sweating. By attaching an energy tether to the distant object, then contracting the tether, it should be theoretically possible to pull the object to the wielder. In practice, however, it had the opposite effect and I was stranded on a high shelf for hours before I was able to summon Oppenheimer to help me down. I may revisit this at a later date, but for now, I've had quite enough excitement for one week.
This device works by attaching an energy tether between itself and a distant object, then contracting the tether, pulling the wielder towards the distant object. The range of the device is limited because over a large enough distance, the energy cohesion of the tether breaks down and becomes too weak.
Requirements | |||
---|---|---|---|
Strength | 3 | Skill | Energy Weapons 0 |
Ammunition | |||
Ammo Type | Microfusion Breeder | ||
Capacity | 5 | ||
Ammo Use Per Shot | 5 | Regen Rate | 1 |
Attack Stats | |||
Base Damage | 1 | DPS | 2 |
Damage Per Projectile | 1 | # of Projectiles | 1 |
Crit Damage | 0 | Crit % Multiplier | x0 |
AP | 20 | Min. Spread | 0.0 |
Limb Damage Multiplier | 1 | Rate of Fire | 1 |
Other Stats | |||
Weight | 5 | Value | 10000 |
Item HP | 100 | Sight FOV | 65 |
Repair | N/A (Must be repaired by vendor) | ||
FormID | ##FE0013 | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | OneHandPistol | ||
Hand Grip | DEFAULT | ||
Attack Animation | Attack3 | ||
Reload Animation | ReloadF | ||
Noise Level | Silent |