# Tammer's Wasteland Workshop

Changing the World Since 2016

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weapons:special:unique:bbdonthurtme

# BB Don't Hurt Me No More

Inspired by the weapon Unlabored Flawlessness from the videogame Ninja Gaiden, which is the weakest sword in the game, but upon fully upgrading it, the damage it deals increases as the player's health gets lower. Likewise, the BB Gun is perhaps the weakest weapon in the game, but this version, in the hands of a skilled player, can now handily take down Super Mutants and Deathclaws.

## Parts Used

I started with the base game BB Gun mesh, cloned some of the cordage wrapping the stock and placed it on the handguard, then added two feathers from the female Well-Heeled Gambler Hat.

## Perks and Challenges

The following properties, perks and challenges apply to this weapon:

## Usage Notes

The weapon has a base damage of 4, but deals additional bonus damage. $BonusDamage = \frac {(\frac {BaseHealth} {100})} {GetHealthPercentage}$

In the GECK, the GetHealthPercentage function returns a value between 0 and 1, so 50% health is expressed as 0.5. So, assuming we have a brand new character with a max health of 200, who has been injured to the point where he only has 15 HP left, we get $\frac {\frac {200} {100}} {0.075}$, which equals $\frac {2} {0.075}$, which equals 26.667 bonus points of damage, on top of the 4 that the BB Gun normally deals. This gives us a total damage of 30.667 points of damage per non-critical shot, 34.667 points if it's a critical hit.

The higher you upgrade your max health, while keeping your actual health as low as possible, will maximize your damage output. In Fallout: New Vegas, the maximum attainable health, with all DLC, perks, etc., is 885. So, a character with that maximum but only 1 HP remaining would deal $\frac {\frac {885} {100}} {0.00113}$, or a whopping 7832.25 points of damage per shot.

## Procurement

This weapon can only be be acquired by offering 2,500 HP to The Bronze Oracle, and presenting a generic BB Gun to be converted. It cannot otherwise be obtained without console commands.

 Effects Requirements Ammunition Attack Stats Damage output inversely proportional to Health Strength 1 Skill Guns 0 Ammo Type BB Capacity 100 Ammo Use Per Shot 1 Regen Rate N/A Base Damage 4 DPS 6 Damage Per Projectile 4 # of Projectiles 1 Crit Damage 4 Crit % Multiplier x1 AP 28 Min. Spread 0.5 Limb Damage Multiplier 1 Rate of Fire 3 Weight 2 Value 10000 Item HP 50 Sight FOV 55 Repair BB Guns FormID ##FE0008 N/A Animation Type TwoHandRifle Hand Grip DEFAULT Attack Animation Attack5 Reload Animation ReloadE Noise Level Silent