This weapon uses compressed air to propel a dye-filled gel capsule out of the barrel at high speed.
I started with the base game Silenced .22 SMG mesh and removed everything but the grip. I then added the trigger and trigger guard from the 25mm Grenade APW, the Flamer fuel tank, the muzzle device from the Marksman Carbine (acting as the bottomline), a wire from the Tri-Beam Laser Rifle (acting as the air hose), the grip from the Incinerator (acting as the forward grip), the pressure gauge from the anesthesia machine, the Hunting Shotgun Long Tube, the charging handle from the Silenced .22 SMG (acting as the velocity adjustment screw), the receiver/barrel and bolt from the Silenced .22 Pistol, the rail from the .44 Magnum Revolver, the barrel from the Service Rifle, part of the grip from the Missile Launcher (acting as the hopper feed elbow) and a retextured Motorcycle Gas Tank (acting as the hopper).
Attacking with this weapon is considered a “Minor Crime”, meaning that only the victim will become aggressive without turning their entire faction hostile.
|Ammo Use Per Shot||1||Regen Rate||N/A|
|Damage Per Projectile||1||# of Projectiles||1|
|Crit Damage||1||Crit % Multiplier||x1|
|Limb Damage Multiplier||1||Rate of Fire||1|
|Item HP||500||Sight FOV||45|
|Reflex Sight||Decrease Spread||0.5|