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weapons:special:grenadedecoy

Doppelganger Grenade

This “grenade” is a throwable used primarily to distract enemies. Mostly harmless, it “explodes” and spawns a realistic-looking holographic decoy that draws aggro so that the user can slip away in the confusion.

Parts Used

I started with the base game Pulse Grenade mesh and simply made both ends symmetrical. I then retextured the torus shape using the glowing texture of the Alien Power Cell, to suggest a holographic emitter on each end.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Usage Notes

Attacking with this weapon is considered a “Minor Crime”, meaning that only the victim will become aggressive without turning their entire faction hostile.

By default, the decoy hologram only lasts for thirty seconds. This can be changed by entering the console command set aaaGLOBHologramDecoyLifetime to # where # is any numerical value. The default value is 30.

Doppelganger Grenade
Requirements
Strength 2 Skill Explosives 50
Attack Stats
Base Damage 1 DPS 0
Crit Damage 0 Crit % Multiplier x1
AP 24 Min. Spread 1.0
Limb Damage Multiplier 1 Rate of Fire 3
Other Stats
Weight 0.5 Value 50
Item HP 5 Sight FOV N/A
FormID ##F0004B
GECK Data
Animation Type OneHandGrenade
Hand Grip DEFAULT
Attack Animation AttackThrow
Noise Level Silent
weapons/special/grenadedecoy.txt · Last modified: 2024/09/21 14:28 by mc_tammer

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