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weapons:smg:fullautodutypistol

Full-Auto Duty Pistol

This weapon is my take on the Glock 18, a select-fire variant of the popular Glock 17 polymer-framed striker-fired handgun.

Parts Used

I started with the base game C4 Detonator mesh and removed everything except for the grip. I then added the trigger guard from the 10mm Submachine Gun, the trigger, barrel and chamber from the 9mm Pistol, the magazine from the 10mm Pistol, bits and pieces from the 12.7mm Submachine Gun, and the iron sights from the Silenced .22 Pistol.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Full-Auto Duty Pistol
Requirements
Strength 2 Skill Guns 50
Ammunition
Ammo Type 9mm
Capacity 17
Ammo Use Per Shot 1 Regen Rate N/A
Attack Stats
Base Damage 16 DPS 375
Damage Per Projectile 16 # of Projectiles 1
Crit Damage 16 Crit % Multiplier x1
AP 17 Min. Spread 1.5
Limb Damage Multiplier 1 Rate of Fire 15
Other Stats
Weight 1.25 Value 1000
Item HP 200 Sight FOV 65
Repair 9mm Pistols
FormID ##F000AD
Weapon Mods
Reflex Sight Decrease Spread 0.35
9mm Pistol Extended Mags Increase Mag Capacity 16
GECK Data
Animation Type OneHandPistol
Hand Grip DEFAULT
Attack Animation AttackLoop
Reload Animation ReloadL
Noise Level Normal
weapons/smg/fullautodutypistol.txt · Last modified: 2024/09/23 18:18 by mc_tammer

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