This weapon is a Payload Rifle, cut down for CQB purposes. An utterly impractical weapon, its name derives from the fact that, with such a short barrel and long cartridge, the bullet will not have enough spin to stabilize in flight and will tumble end over end, impacting the target sideways (known as “keyholing”).
I started with the base game Marksman Carbine mesh and removed everything except the grip, magazine well, and railed handguard. I then added the trigger guard from the legacy-content Assault Rifle, the charging handle and buttstock from the Bozar, the muzzle from the 12.7mm Submachine Gun, the magazine from the Anti-Materiel Rifle, and the magazine release from the legacy-content Chinese Assault Rifle.
The following properties, perks and challenges apply to this weapon:
This weapon must be custom built to order by Vlad, and cannot otherwise be obtained without console commands.
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Effects | +2 Fire Damage for 2 seconds (If within 6 feet) Destroy target limb on crit |
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Requirements | |||
Strength | 6 | Skill | Guns 100 |
Ammunition | |||
Ammo Type | .50 MG | ||
Capacity | 10 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 100 | DPS | 187 |
Damage Per Projectile | 100 | # of Projectiles | 1 |
Crit Damage | 100 | Crit % Multiplier | x1 |
AP | 35 | Min. Spread | 0.75 |
Limb Damage Multiplier | 2 | Rate of Fire | 1 |
Other Stats | |||
Weight | 15 | Value | 6000 |
Item HP | 100 | Sight FOV | 45 |
Repair | Heavy Rifles | ||
FormID | ##FE0060 | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | DEFAULT | ||
Attack Animation | Attack4 | ||
Reload Animation | ReloadI | ||
Noise Level | Loud |