Loosely inspired by some of the piston-driven AR-15 derivatives available on the market such as the Robinson Armament XCR and LWRC M6, as well as by bufferless systems such as the Z-M LR-300 and SIG MCX, I wanted to create a weapon using pieces from every assault rifle-style gun in the game.
I started with the base game Marksman Carbine mesh and removed everything except the receiver and pistol grip before fattening up the body slightly. I then added the stock from the Light Machine Gun, the rear sight and folding stock hinge from the legacy-content Chinese Assault Rifle, and the barrel, magazine, and handguard from the legacy-content Assault Rifle.
The following properties, perks and challenges apply to this weapon:
Requirements | |||
---|---|---|---|
Strength | 4 | Skill | Guns 55 |
Ammunition | |||
Ammo Type | 5.56mm | ||
Capacity | 30 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 18 | DPS | 216 |
Damage Per Projectile | 18 | # of Projectiles | 1 |
Crit Damage | 18 | Crit % Multiplier | x1 |
AP | 20 | Min. Spread | 1.2 |
Limb Damage Multiplier | 1 | Rate of Fire | 12 |
Other Stats | |||
Weight | 6.25 | Value | 4000 |
Item HP | 875 | Sight FOV | 50 |
Repair | Automatic 5.56mm Rifles | ||
FormID | ##F00049 | ||
Weapon Mods | |||
Reflex Sight | Decrease Spread | 0.6 | |
Varmint Rifle Silencer | Silence | N/A | |
GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | DEFAULT | ||
Attack Animation | AttackLoop | ||
Reload Animation | ReloadA | ||
Noise Level | Normal |