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.308 Marksman Carbine

To me, it felt like the Marksman Carbine as it exists in the game is a contradiction. It's semi-auto only, presumably for accuracy, and yet the optic it comes with doesn't offer enough magnification to really reach out and touch someone. The 5.56mm cartridge it's chambered for is also inadequate for engaging targets at distance, so I decided to make a few tweaks.

Parts Used

I started with the base game Marksman Carbine mesh and removed the optic as well as patching the missing section of rail that was exposed when the optic was removed. I then extended the magazine well and lengthened the bolt, before replacing the magazine with a widened Assault Carbine magazine. I also fixed the plugged handguard holes that are present on the vanilla mesh. Lastly, I widened and flared out the front sight block and added the rear sight from the Laser RCW.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

.308 Marksman Carbine
Strength 6 Skill Guns 100
Ammo Type .308
Capacity 20
Ammo Use Per Shot 1 Regen Rate N/A
Attack Stats
Base Damage 40 DPS 228
Damage Per Projectile 40 # of Projectiles 1
Crit Damage 40 Crit % Multiplier x1
AP 20 Min. Spread 0.065
Limb Damage Multiplier 1 Rate of Fire 1
Other Stats
Weight 8 Value 5500
Item HP 500 Sight FOV 50
Repair Semi-Auto .308 Rifles
FormID ##F00002
Weapon Mods
Sniper Rifle Suppressor Silence N/A
Hunting Rifle Scope Increase Zoom 25
Animation Type TwoHandAutomatic
Attack Animation Attack3
Reload Animation ReloadF
Noise Level Loud
weapons/rifle/marksmancarbine308.txt · Last modified: 2021/11/12 03:35 by mc_tammer

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