To me, it felt like the Marksman Carbine as it exists in the game is a contradiction. It's semi-auto only, presumably for accuracy, and yet the optic it comes with doesn't offer enough magnification to really reach out and touch someone. The 5.56mm cartridge it's chambered for is also inadequate for engaging targets at distance, so I decided to make a few tweaks.
I started with the base game Marksman Carbine mesh and removed the optic as well as patching the missing section of rail that was exposed when the optic was removed. I then extended the magazine well and lengthened the bolt, before replacing the magazine with a widened Assault Carbine magazine. I also fixed the plugged handguard holes that are present on the vanilla mesh. Lastly, I widened and flared out the front sight block and added the rear sight from the Laser RCW.
The following properties, perks and challenges apply to this weapon:
Requirements | |||
---|---|---|---|
Strength | 6 | Skill | Guns 100 |
Ammunition | |||
Ammo Type | .308 | ||
Capacity | 20 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 40 | DPS | 228 |
Damage Per Projectile | 40 | # of Projectiles | 1 |
Crit Damage | 40 | Crit % Multiplier | x1 |
AP | 20 | Min. Spread | 0.065 |
Limb Damage Multiplier | 1 | Rate of Fire | 1 |
Other Stats | |||
Weight | 8 | Value | 5500 |
Item HP | 500 | Sight FOV | 50 |
Repair | Semi-Auto .308 Rifles | ||
FormID | ##F00002 | ||
Weapon Mods | |||
Sniper Rifle Suppressor | Silence | N/A | |
Hunting Rifle Scope | Increase Zoom | 25 | |
GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | DEFAULT | ||
Attack Animation | Attack3 | ||
Reload Animation | ReloadF | ||
Noise Level | Loud |