This weapon is a fully-automatic heavy machine gun chambered in .50 MG. Its design is loosely based on that of the FN MAG, although scaled up considerably for the larger cartridge.
I started with the base gameLight Machine Gun mesh and removed everything but the receiver, chopping it down into a rectangle. I then added the stock from the Anti-Materiel Rifle, the pistol grip from the Bozar, the barrel, bipod, gas system, sights and shoulder brace from the Automatic Rifle, the charging handle from the .45 Auto Submachine Gun, the rear sight notch from the Grenade Rifle and the front sight post from the Service Rifle. I also added the ammunition feed chute from the machine gun sentry turret and shrunk down the ammo dispenser from Fallout 3's Operation: Anchorage DLC to use as a drum magazine.
The following properties, perks and challenges apply to this weapon:
Requirements | |||
---|---|---|---|
Strength | 8 | Skill | Guns 100 |
Ammunition | |||
Ammo Type | .50 MG | ||
Capacity | 32 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 100 | DPS | 500 |
Damage Per Projectile | 100 | # of Projectiles | 1 |
Crit Damage | 100 | Crit % Multiplier | x1 |
AP | 20 | Min. Spread | 3.0 |
Limb Damage Multiplier | 1 | Rate of Fire | 5 |
Other Stats | |||
Weight | 25 | Value | 6000 |
Item HP | 175 | Sight FOV | 55 |
Repair | Heavy Assault Machine Rifles | ||
FormID | ##F0003E | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | DEFAULT | ||
Attack Animation | AttackLoop | ||
Reload Animation | ReloadI | ||
Noise Level | Loud |