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Checkpoint Rifle


This weapon is designed to be a large-caliber semi-automatic rifle intended to deliver immense stopping power at short to medium range. The perfect choice for guards manning vehicle checkpoints, hence the name.

Parts Used

I started with the base game Marksman Carbine mesh and added the buttstock from the Service Rifle, the handguard from the Assault Carbine, the barrel from the Anti-Materiel Rifle, and the Anti-Materiel Rifle Suppressor (which is actually a muzzle brake).

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Checkpoint Rifle
Strength 5 Skill Guns 75
Ammo Type 12.7mm
Capacity 7
Ammo Use Per Shot 1 Regen Rate N/A
Attack Stats
Base Damage 45 DPS 189
Damage Per Projectile 45 # of Projectiles 1
Crit Damage 45 Crit % Multiplier x2
AP 15 Min. Spread 0.55
Limb Damage Multiplier 2 Rate of Fire 1
Other Stats
Weight 8.5 Value 4500
Item HP 400 Sight FOV 45
Repair Semi-Automatic 12.7mm Rifles
FormID ##F0004C
Weapon Mods
Reflex Sight Decrease Spread 0.3
Assault Carbine Extended Mags Increase Mag Capacity 3
Animation Type TwoHandAutomatic
Attack Animation Attack3
Reload Animation ReloadF
Noise Level Loud
weapons/rifle/checkpointrifle.txt · Last modified: 2021/03/02 21:04 by mc_tammer

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