This weapon is designed to be a large-caliber semi-automatic rifle intended to deliver immense stopping power at short to medium range. The perfect choice for guards manning vehicle checkpoints, hence the name.
I started with the base game Marksman Carbine mesh and added the buttstock from the Service Rifle, the handguard from the Assault Carbine, the barrel from the Anti-Materiel Rifle, and the Anti-Materiel Rifle Suppressor (which is actually a muzzle brake).
The following properties, perks and challenges apply to this weapon:
Requirements | |||
---|---|---|---|
Strength | 5 | Skill | Guns 75 |
Ammunition | |||
Ammo Type | 12.7mm | ||
Capacity | 7 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 45 | DPS | 189 |
Damage Per Projectile | 45 | # of Projectiles | 1 |
Crit Damage | 45 | Crit % Multiplier | x2 |
AP | 15 | Min. Spread | 0.55 |
Limb Damage Multiplier | 2 | Rate of Fire | 1 |
Other Stats | |||
Weight | 8.5 | Value | 4500 |
Item HP | 400 | Sight FOV | 45 |
Repair | Semi-Automatic 12.7mm Rifles | ||
FormID | ##F0004C | ||
Weapon Mods | |||
Reflex Sight | Decrease Spread | 0.3 | |
Assault Carbine Extended Mags | Increase Mag Capacity | 3 | |
GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | DEFAULT | ||
Attack Animation | Attack3 | ||
Reload Animation | ReloadF | ||
Noise Level | Loud |