This weapon is inspired by the Remington ACR (formerly known as the Magpul Masada) – a modern assault rifle making extensive use of polymer components and designed around a modular system that makes it easy to switch between different calibers by simply replacing the bolt face, magazine, and barrel. There is also some influence from the FN SCAR, which while not modular, is available in both a light and heavy configuration.
I started with the base game Marksman Carbine mesh and rearranged some of the parts. I then added the charging handle and slot from the Silenced .22 SMG, the rear sight from the Laser RCW, and the front sight from the Grenade Rifle.
The following properties, perks and challenges apply to this weapon:
Light (5.56mm) version | |||
Requirements | |||
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Strength | 3 (Special) 3 (Light) 4 (Medium) 4 (Heavy) | Skill | Guns 75 |
Ammunition | |||
Ammo Type | 5mm (Special) 5.56mm (Light) 7.92x36mm (Medium) .308 (Heavy) |
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Capacity | 40 (Special) 30 (Light) 30 (Medium) 25 (Heavy) |
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Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 13 (Special) 18 (Light) 24 (Medium) 30 (Heavy) | DPS | 156 (Special) 180 (Light) 220 (Medium) 240 (.308) |
Damage Per Projectile | 13 (Special) 18 (Light) 24 (Medium) 30 (Heavy) | # of Projectiles | 1 |
Crit Damage | 13 (Special) 18 (Light) 24 (Medium) 30 (Heavy) | Crit % Multiplier | x1 |
AP | 20 | Min. Spread | 1.1 (Special) 1.2 (Light) 1.35 (Medium) 1.5 (Heavy) |
Limb Damage Multiplier | 1 | Rate of Fire | 12 (Special) 10 (Light) 8 (Medium) 8 (Heavy) |
Other Stats | |||
Weight | 5 (Special) 5 (Light) 5.5 (Medium) 6 (Heavy) | Value | 4000 (Special) 4250 (Light) 4500 (Medium) 4750 (Heavy) |
Item HP | 750 | Sight FOV | 50 |
Repair | Adaptive Rifles | ||
FormID | ##F0007D (Special) ##F0007E (Light) ##F0007F (Medium) ##F00080 (Heavy) |
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Weapon Mods | |||
Varmint Rifle Silencer (Special) Varmint Rifle Silencer (Light) Sniper Rifle Suppressor (Medium) Sniper Rifle Suppressor (Heavy) | Silence (Special) Silence (Light) Silence (Medium) Suppress (Heavy) | N/A N/A 1 |
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Reflex Sight | Decrease Spread | 0.5 (Special) 0.5 (Light) 0.4 (Medium) 0.3 (Heavy) |
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GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | DEFAULT | ||
Attack Animation | AttackLoop | ||
Reload Animation | ReloadF | ||
Noise Level | Normal (Special & Light) Loud (Medium & Heavy) |