I wanted to make a weapon that could be used for rocket strafing, so I came up with this fully-automatic micro-missile launcher that functions like a beefed-up Gyrojet. Its design combines elements from the FAMAS, the FN F2000, and the MA5 Series of assault rifles from the Halo videogame franchise.
I didn't want to spoil the clean lines of the weapon by adding sights, so equipping this weapon also equips an eyepiece that functions like a scope. In my headcanon, the eyepiece houses an infrared laser to guide the missile to wherever the shooter is looking.
I started with the Lonesome Road DLC's Red Glare mesh and chopped it up to make the main body of the weapon. I added the barrel from the Missile Launcher, as well as parts of the carry handle to make the stock. I also added the pistol grip from the C4 Detonator, the knuckle guard from the 12.7mm Submachine Gun, and the trigger from the Recharger Pistol.
The targeting eyepiece was made using pieces from the T-45d Power Helmet.
The following properties, perks and challenges apply to this weapon:
Requirements | |||
---|---|---|---|
Strength | 5 | Skill | Explosives 75 |
Ammunition | |||
Ammo Type | Micro Missile | ||
Capacity | 36 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 30 | DPS | 325 |
Damage Per Projectile | 30 | # of Projectiles | 1 |
Crit Damage | 0 | Crit % Multiplier | x0 |
AP | 30 | Min. Spread | 0.85 |
Limb Damage Multiplier | 1 | Rate of Fire | 5 |
Other Stats | |||
Weight | 12 | Value | 4500 |
Item HP | 75 | Sight FOV | 40 |
Repair | Micro Missile Launchers | ||
FormID | ##F0005B | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | DEFAULT | ||
Attack Animation | Attack4 | ||
Reload Animation | ReloadH | ||
Noise Level | Normal | ||
Targeting eyepiece |