This weapon's effect was inspired by the Type-7 Particle Weapon from the 2005 videogame F.E.A.R..
I started with the Alien Disintegrator mesh from the Mothership Zeta DLC, removing everything except for the grip. I then added bits and pieces from the Alien Atomizer, the front sight blade and top shell from the Captain's Siderm, and the trigger from the Caravan Shotgun.
The following properties, perks and challenges apply to this weapon:
This weapon must be purchased from Dr. Quarton, and cannot otherwise be obtained without console commands.
The terminal entry in Dr. Quarton's laboratory notes the following:
Project #E-307-D - "The SpineFlayer" I was challenged to build this device by a rather boorish group of drunken revelers, looking for something that would blow the clothing off of unsuspecting people on the Strip. It did not go as planned. Apparently, charging all the subatomic particles in the human body with the same polarity will cause them to repel one another. Quite violently too, I must say...
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Effects | Debone on crit | ||
---|---|---|---|
Requirements | |||
Strength | 3 | Skill | Energy Weapons 100 |
Ammunition | |||
Ammo Type | Alien Power Cell | ||
Capacity | 1 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 50 | DPS | 26 |
Damage Per Projectile | 50 | # of Projectiles | 1 |
Crit Damage | 50 | Crit % Multiplier | x85 |
AP | 30 | Min. Spread | 0.025 |
Limb Damage Multiplier | 1 | Rate of Fire | 1 |
Other Stats | |||
Weight | 10 | Value | 20000 |
Item HP | 50 | Sight FOV | 50 |
Repair | N/A (Must be repaired by vendor) | ||
FormID | ##FE000C | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandRifle | ||
Hand Grip | DEFAULT | ||
Attack Animation | AttackLeft | ||
Reload Animation | ReloadI | ||
Noise Level | Loud |