Tammer's Wasteland Workshop

Changing the World Since 2016

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weapons:energy:unique:spineflayer

The SpineFlayer

This weapon's effect was inspired by the Type-7 Particle Weapon from the 2005 videogame F.E.A.R..

Parts Used

I started with the Alien Disintegrator mesh from the Mothership Zeta DLC, removing everything except for the grip. I then added bits and pieces from the Alien Atomizer, the front sight blade and top shell from the Captain's Siderm, and the trigger from the Caravan Shotgun.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Procurement

This weapon must be purchased from Dr. Quarton, and cannot otherwise be obtained without console commands.

Dr. Quarton's Notes

The terminal entry in Dr. Quarton's laboratory notes the following:

Project #E-307-D - "The SpineFlayer"

I was challenged to build this device by a rather boorish group of
drunken revelers, looking for something that would blow the clothing
off of unsuspecting people on the Strip. It did not go as planned.
Apparently, charging all the subatomic particles in the human body
with the same polarity will cause them to repel one another. Quite
violently too, I must say...
The SpineFlayer
Effects Debone on crit
Requirements
Strength 3 Skill Energy Weapons 100
Ammunition
Ammo Type Alien Power Cell
Capacity 1
Ammo Use Per Shot 1 Regen Rate N/A
Attack Stats
Base Damage 50 DPS 26
Damage Per Projectile 50 # of Projectiles 1
Crit Damage 50 Crit % Multiplier x85
AP 30 Min. Spread 0.025
Limb Damage Multiplier 1 Rate of Fire 1
Other Stats
Weight 10 Value 20000
Item HP 50 Sight FOV 50
Repair N/A (Must be repaired by vendor)
FormID ##FE000C
Weapon Mods
N/A
GECK Data
Animation Type TwoHandRifle
Hand Grip DEFAULT
Attack Animation AttackLeft
Reload Animation ReloadI
Noise Level Loud
weapons/energy/unique/spineflayer.txt · Last modified: 2024/10/08 02:42 by mc_tammer

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