A sci-fi twist on a frontier classic, this gun swaps out old-fashioned wood and steel with space-age carbon fiber and titanium, and bullets with batteries. The name is a reference to the spoken introduction from the television series Star Trek, which declares space to be “the final frontier”.
I started with the base game Trail Carbine mesh, removing the stock, handguard, barrel, and magazine tube. I retextured the remaining pieces with the cut-content Steel Forged Receiver, then added the stock from the Sniper Rifle, the railed handguard from the Marksman Carbine, the barrel and magazine tube from the Hunting Shotgun, and the barrel shroud from the Pulse Rifle. Lastly, I replaced the .357 Magnum cartridge for the reload animation with a battery, and added a micro red-dot sight.
The following properties, perks and challenges apply to this weapon:
This weapon must be purchased from Dr. Quarton, and cannot otherwise be obtained without console commands.
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Requirements | |||
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Strength | 5 | Skill | Energy Weapons 100 |
Ammunition | |||
Ammo Type | Small Energy Cell | ||
Capacity | 8 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 50 | DPS | 76 |
Damage Per Projectile | 50 | # of Projectiles | 1 |
Crit Damage | 50 | Crit % Multiplier | x1 |
AP | 30 | Min. Spread | 0.075 |
Limb Damage Multiplier | 1 | Rate of Fire | 1 |
Other Stats | |||
Weight | 4 | Value | 5000 |
Item HP | 225 | Sight FOV | 45 |
Repair | Pulse Weapons | ||
FormID | ##FE002B | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandRifle | ||
Hand Grip | DEFAULT | ||
Attack Animation | Attack5 | ||
Reload Animation | ReloadZ | ||
Noise Level | Loud |