According to Fallout lore, plasma weapons are supposed to be the top tier of endgame weapons – the pinnacle of weapons technology before the Great War – so it struck me as strange that there were so few form factors to choose from. While the Plasma Caster is cool and all, I felt that a truly intimidating heavy plasma weapon should glow green, have a spinning barrel, and fire full auto.
I started with the base game Plasma Caster mesh and removed the front end. I then added the triple emitter from the Multiplas Rifle, the transparent energy chamber from the Tesla Cannon, and the green plasma crackle effect from the Plasma Rifle. Lastly, I rigged the weapon to use the firing animation from the Minigun.
The following properties, perks and challenges apply to this weapon:
This weapon's projectile produces a small plasma explosion on impact, similar to a Plasma Grenade but with a smaller blast radius.
|Strength||8||Skill||Energy Weapons 100|
|Ammo Type||Electron Charge Pack|
|Ammo Use Per Shot||1||Regen Rate||N/A|
|Damage Per Projectile||45||# of Projectiles||1|
|Crit Damage||45||Crit % Multiplier||x1|
|Limb Damage Multiplier||1||Rate of Fire||10|
|Item HP||80||Sight FOV||55|
|Plasma Caster HS Electrode||Increase Rate of Fire||25%|