I noticed there was a gap in my arsenal when it came to energy shotguns, so I made one to fill that gap.
I started with the Bozar light machine gun mesh and rearranged the pieces to make a thumbhole stock, then added the receiver from the Hunting Shotgun, the butt pad from the Sniper Rifle, the pistol grip from the C4 Detonator, and the MFC “drum” from the Laser RCW.
The following properties, perks and challenges apply to this weapon:
Requirements | |||
---|---|---|---|
Strength | 3 | Skill | Energy Weapons 50 |
Ammunition | |||
Ammo Type | Microfusion Cell | ||
Capacity | 6 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 50 | DPS | 150 |
Damage Per Projectile | 10 | # of Projectiles | 5 |
Crit Damage | 10 | Crit % Multiplier | x1 |
AP | 17 | Min. Spread | 2.0 |
Limb Damage Multiplier | 1 | Rate of Fire | 3 |
Other Stats | |||
Weight | 8 | Value | 4000 |
Item HP | 300 | Sight FOV | 50 |
Repair | Pulse Weapons | ||
FormID | ##F000A9 | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | DEFAULT | ||
Attack Animation | AttackLoop | ||
Reload Animation | ReloadJ | ||
Noise Level | Normal |