This weapon is more in line with what I had in mind when making the Homemade Flamer – something more industrial/military looking, more mass-produced and less cobbled together.
I started with the Automatic Combat Shotgun and removed everything except for the barrel. I then added the igniter tip and acetylene tank of the welding torch from The Pitt DLC for Fallout 3, a piece of hose, a valve, and the fuel tank from the Flamer, the heat shield from the Incinerator, part of the main body from the Thermic Lance, the motor housing and carry handle from the Chainsaw, the pistol grip from the C4 Detonator, the trigger and trigger guard from the 25mm Grenade APW, and the shoulder stock from the Light Machine Gun.
The following properties, perks and challenges apply to this weapon:
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Effects | +2 Fire Damage for 5 seconds | ||
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Requirements | |||
Strength | 4 | Skill | Energy Weapons 50 |
Ammunition | |||
Ammo Type | Flamer Fuel | ||
Capacity | 30 | ||
Ammo Use Per Shot | 1 | Regen Rate | N/A |
Attack Stats | |||
Base Damage | 16 | DPS | 128 |
Damage Per Projectile | 16 | # of Projectiles | 1 |
Crit Damage | 1 | Crit % Multiplier | x4 |
AP | 25 | Min. Spread | 0.5 |
Limb Damage Multiplier | 1 | Rate of Fire | 8 |
Other Stats | |||
Weight | 8 | Value | 2500 |
Item HP | 200 | Sight FOV | 50 |
Repair | Flamers | ||
FormID | ##F0004F | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | DEFAULT | ||
Attack Animation | AttackLoop | ||
Reload Animation | ReloadI | ||
Noise Level | Normal |