Changing the World Since 2016
DO NOT TRY THIS AT HOME, kids. While this may be a perfectly valid design for building a flamethrower at home, there's a very real possibility that it could blow up in your face. Don't play with fire, and don't come crying to me if you ignore my advice, do it anyway, and end up getting hurt.
I started with the base game Turbo mesh, and removed the Jet inhaler before adding the lighter from the Dynamite, and the wire ties from the Hunting Rifle.
The following properties, perks and challenges apply to this weapon:
This weapon is intended to be a disposable, single-use item. When equipped, 5 units of Hair Spray are added to the Player's inventory, and by the time they have all been fired, the weapon's condition will have depleted to zero. While it can be repaired by vendors, additional ammo will not be added afterwards.
For debugging purposes, the FormID for Hair Spray is ##FA003B (Changing to ##FA0039 in v5.12).
This weapon must be crafted at a workbench, and cannot be found naturally in the Wasteland.
|Skill Requirements||Repair 25|
|Effects||+2 Fire Damage for 5 seconds|
|Strength||0||Skill||Energy Weapons 15|
|Ammo Type||Hair Spray|
|Ammo Use Per Shot||1||Regen Rate||N/A|
|Damage Per Projectile||16||# of Projectiles||1|
|Crit Damage||1||Crit % Multiplier||x4|
|Limb Damage Multiplier||1||Rate of Fire||8|
|Item HP||10||Sight FOV||65|
|Repair||N/A (Single-use only)|