Tammer's Wasteland Workshop

Changing the World Since 2016

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weapons:energy:disposableflamer

Disposable Flamer

DO NOT TRY THIS AT HOME, kids. While this may be a perfectly valid design for building a flamethrower at home, there's a very real possibility that it could blow up in your face. Don't play with fire, and don't come crying to me if you ignore my advice, do it anyway, and end up getting hurt.

Parts Used

I started with the base game Turbo mesh, and removed the Jet inhaler before adding the lighter from the Dynamite, and the wire ties from the Hunting Rifle.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Usage Notes

This weapon is intended to be a disposable, single-use item. When equipped, 5 units of Hair Spray are added to the Player's inventory, and by the time they have all been fired, the weapon's condition will have depleted to zero. While it can be repaired by vendors, additional ammo will not be added afterwards.

For debugging purposes, the FormID for Hair Spray is ##FA003B (Changing to ##FA0039 in v5.12).

Crafting

This weapon must be crafted at a workbench, and cannot be found naturally in the Wasteland.

Disposable Flamer
Materials Turbo
Pilot Light
Duct Tape
Skill Requirements Repair 25
Disposable Flamer
Effects +2 Fire Damage for 5 seconds
Requirements
Strength 0 Skill Energy Weapons 15
Ammunition
Ammo Type Hair Spray
Capacity 5
Ammo Use Per Shot 1 Regen Rate N/A
Attack Stats
Base Damage 16 DPS 128
Damage Per Projectile 16 # of Projectiles 1
Crit Damage 1 Crit % Multiplier x4
AP 24 Min. Spread 0.5
Limb Damage Multiplier 1 Rate of Fire 8
Other Stats
Weight 1 Value 40
Item HP 10 Sight FOV 65
Repair N/A (Single-use only)
FormID ##F00085
Weapon Mods
N/A
GECK Data
Animation Type OneHandPistol
Hand Grip DEFAULT
Attack Animation AttackLoop
Reload Animation ReloadA
Noise Level Normal
weapons/energy/disposableflamer.txt · Last modified: 2024/01/01 15:21 by mc_tammer

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