Radskorpion

The name is a play on words, based on the name of the real-life gun this is based on (the vz. 61 Skorpion machine pistol), and the weapon's in-game effect.

Parts Used

I started with the base game Service Rifle mesh and removed everything except for the pistol grip, which I reshaped. I then added pieces from the Assault Carbine, Silenced .22 SMG, and 9mm Submachine Gun to make the receiver and stock. I then added the magazine from the 10mm Submachine Gun. The barrel extension was made using The Humble Cudgel, the tank from the legacy-content Paint Gun, the bottom half of the handguard from the Automatic Rifle, and the hose clamps from the Caravan Shotgun.

Perks and Challenges

The following properties, perks and challenges apply to this weapon:

Usage Notes

If the player's Radiation level is above zero, every shot will lower the number of Rads by 1, and inflict 25 Radiation Damage on the target.

Procurement

This weapon must be custom built to order by Vlad, and cannot otherwise be obtained without console commands.

Radskorpion
Effects Inflicts player's Radiation damage on enemies
Requirements
Strength 3 Skill Guns 50
Ammunition
Ammo Type 9mm
TTW .32
Capacity 80
Ammo Use Per Shot 1 Regen Rate N/A
Attack Stats
Base Damage 12 DPS 168
Damage Per Projectile 12 # of Projectiles 1
Crit Damage 12 Crit % Multiplier x1
AP 22 Min. Spread 1.2
Limb Damage Multiplier 1 Rate of Fire 14
Other Stats
Weight 4 Value 6000
Item HP 550 Sight FOV 67
Repair 9mm Submachine Guns
FormID ##FE0068
Weapon Mods
N/A
GECK Data
Animation Type TwoHandAutomatic
Hand Grip DEFAULT
Attack Animation AttackLoop
Reload Animation ReloadE
Noise Level Loud