I found it strange that the base-game Gauss Rifle is considered an energy weapon, consuming Micro Fusion Cells and no physical ammunition even though it clearly fires a solid projectile. This weapon is my answer - a Guns-skill electromagnetic coilgun that consumes physical bolts, and it's assumed that there is a battery in the stock to power it.
I started with the Bozar mesh from the Gun Runners' Arsenal DLC and removed the barrel. I then added the scope and barrel from the YCS/186 unique Gauss Rifle.
Lore-wise, I imagine this gun was a rejected entry in a U.S. Army procurement trial looking to replace the M72 Gauss rifle that we see in Fallout 2. In my head-canon, the German-made M72 was excellent but expensive, and the Army was looking to replace it with something cheaper and domestically-produced to outfit its troops during the build-up to the liberation of Anchorage. Ultimately, they ended up adopting the Gauss Rifle that we see in the Operation: Anchorage DLC and Fallout: New Vegas, whereas this rejected bid sample never entered mass-production.
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| Requirements | |||
|---|---|---|---|
| Strength | 5 | Skill | Guns 75 |
| Ammunition | |||
| Ammo Type | Coilgun Bolt | ||
| Capacity | 5 | ||
| Ammo Use Per Shot | 1 | Regen Rate | N/A |
| Attack Stats | |||
| Base Damage | 120 | DPS | 142 |
| Damage Per Projectile | 120 | # of Projectiles | 1 |
| Crit Damage | 60 | Crit % Multiplier | x2 |
| AP | 40 | Min. Spread | 0.0275 |
| Limb Damage Multiplier | 1 | Rate of Fire | 1 |
| Other Stats | |||
| Weight | 12 | Value | 3000 |
| Item HP | 200 | Sight FOV | 25 |
| Repair | Gauss Rifles | ||
| FormID | ##F00020 | ||
| Weapon Mods | |||
| Laser Rifle Scope | Increase Zoom | 19 | |
| Laser RCW Recycler | Increase Rate of Fire | 0.5 | |
| Plasma Rifle Magnetic Accelerator | Increase Damage | 10 | |
| GECK Data | |||
| Animation Type | TwoHandAutomatic | ||
| Hand Grip | DEFAULT | ||
| Attack Animation | Attack4 | ||
| Reload Animation | ReloadI | ||
| Noise Level | Loud | ||