This weapon is inspired by my favorite companion from the Mass Effect videogame franchise. No, not Garrus or Tali, but the stalwart M-96 Mattock.
Regarding the name, it is (naturally) a play on worlds. A mattock is a type of digging tool that combines an axe head with either an adze or a pick. A Halligan bar is a similar-looking tool used by firefighters when they need to force entry into a building or vehicle. I also felt this association with forced entry was appropriate for an assault rifle-style weapon.
I started with the Bozar from the Gun Runners' Arsenal DLC and chopped it up to make the receiver - mirroring the left side to remove the ejection port. I then added the pistol grip from the Hunting Revolver, rotated 90 degrees, the barrel from the 12.7mm Submachine Gun, and the handguard from the Single Shotgun.
The following properties, perks and challenges apply to this weapon:
This weapon must be purchased from Dr. Quarton, and cannot otherwise be obtained without console commands.
The terminal entry in Dr. Quarton's laboratory notes the following:
Project #E-1701-D - "Halligan" I set about tinkering with a run-of-the-mill Pulse Rifle to see what improvements I could make. I managed to install a microfusion breeder, increasing the amount of available power while allowing it to automatically recharge, but had to enlarge the shell in order to make it fit. Since I was already making it bulkier, I decided to also permanently attach an optic.
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Effects | Bonus EMP Damage vs. Robots & Power Armor | ||
---|---|---|---|
Requirements | |||
Strength | 4 | Skill | Energy Weapons 50 |
Ammunition | |||
Ammo Type | Microfusion Breeder | ||
Capacity | 32 | ||
Ammo Use Per Shot | 1 | Regen Rate | 1 |
Attack Stats | |||
Base Damage | 20 | DPS | 160 |
Damage Per Projectile | 20 | # of Projectiles | 1 |
Crit Damage | 20 | Crit % Multiplier | x2 |
AP | 20 | Min. Spread | 0.75 |
Limb Damage Multiplier | 1 | Rate of Fire | 8 |
Other Stats | |||
Weight | 6.5 | Value | 7500 |
Item HP | 500 | Sight FOV | 22.5 |
Repair | Pulse Weapons | ||
FormID | ##FE006A | ||
Weapon Mods | |||
N/A | |||
GECK Data | |||
Animation Type | TwoHandAutomatic | ||
Hand Grip | DEFAULT | ||
Attack Animation | AttackLoop | ||
Reload Animation | ReloadF | ||
Noise Level | Normal |