This is a fully-automatic laser weapon that fills the same role as a submachine gun.
I started with the base game Laser Pistol mesh and removed everything except the grip and rear receiver cap. I then took the Laser Rifle and removed everything except the barrel and handguard. After mirroring a few faces to remove the embedded energy cell tray and slimming down the barrel slightly, I grafted it onto the Laser Pistol grip. Next, I shortened the rear tang of the handguard to make room for the new Microfusion Cell “magazine”, and added the tilting basket reloading mechanism from the Plasma Rifle. Lastly, I made the stock by cloning the Laser Rifle's enlarged trigger guard.
The following properties, perks and challenges apply to this weapon:
|Strength||3||Skill||Energy Weapons 25|
|Ammo Type||Microfusion Cell|
|Ammo Use Per Shot||1||Regen Rate||N/A|
|Damage Per Projectile||15||# of Projectiles||1|
|Crit Damage||15||Crit % Multiplier||x1.5|
|Limb Damage Multiplier||1||Rate of Fire||9|
|Item HP||125||Sight FOV||70|
|Laser Rifle Focus Optics||Increase Damage||3|
|Laser RCW Recycler||Regenerate Ammo||1|