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weapons:checklist

Checklist

Adding New Weapons to the Mega-Pack Master

  1. Create a new Weapon record and fill in the stats
  2. Create a repair Form List record (if necessary)
  3. Create the Leveled List records ('Cond…Loot', and 'WithAmmo…Loot')
  4. Add 'WithAmmo…Loot' Leveled List to shared vendor lists
  5. Add weapon to appropriate Mega-Pack Form List
  6. Add the Weapon and Leveled Lists to the FormListUpdates and LeveledListUpdates scripts
  7. Re-order FormIDs in FNVEdit

Adding New Weapons to Vlad's Weapon Depot

  1. Create a new Static record for the weapon to be added
  2. Drag the Static into Vlad's cell and make it a persistent reference named '[WeaponName]DisplayREF'
  3. Create a new invisble Activator for the weapon
  4. Drag the Activator into Vlad's cell and link it to the DisplayREF
  5. Edit the InvisibleActivator script to add a condition for the new weapon's comment dialogue
  6. Edit the VladDialogue Quest to add a new topic with the new weapon's comment dialogue
    1. Priority: 20
    2. [X] Goodbye
    3. Copy GetIsID condition from another comment topic and paste
  7. Add the new weapon to sale lists (if applicable)
  8. Re-Order FormIDs in FNVEdit
    1. Static
    2. Activator
    3. Cell Persistent & Temporary
    4. Dialog Topic
  9. Add dialogue sound files to folder
  10. Generate .LIP files

Adding Custom Weapons for Vlad to Build

  1. Edit the VladCustomGuns quest script to add a new ProjectComplete variable
  2. Add the scripting to produce the completed weapon
  3. Edit the VladDialogue Quest to add a new topic
    1. Priority: 50
    2. [X] Goodbye
    3. Copy the conditions and result script from another comment topic
    4. Change the ProjectID variable in the copied conditions and result script
  4. Update the AboutCustomGuns topic to add the new choice
  5. Update the dialog topic FormID in FNVEdit

Adding New Weapons to Capital Armaments

  1. Add the weapon to the FormListUpdatesWeaponsTTW script
weapons/checklist.txt · Last modified: 2021/08/20 12:11 by mc_tammer

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