Tammer's Wasteland Workshop

Changing the World Since 2016

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companions:framework:changelog

Tammer's Customizable Companion Framework Changelog

Version 1.8.3

  • Removed a JIP NVSE function from the Control Quest script (“GetGameDaysPassed” should have been simply “GameDaysPassed”)

Version 1.8.2

  • Added plugins to allow for creation of creature companions

Version 1.8.1

  • [TTW Plugin] Added a condition forcing the companion to wait if the player is in Tranquility Lane

Version 1.8

  • Added a condition to move the companion to the Player if they're left waiting in the Lucky 38 when the endgame starts

Version 1.7

  • Changes flags on the Follow packages to allow for idle chatter (Thanks, alienxing!)
  • Dismissing the companion will now have them fade out as they leave

Version 1.6

  • Refined the kill counter system to be HP-based and track targets engaged without using a token, which was causing issues with the earlier implementation

Version 1.5

  • Replaced kill counter system with HP percentage-based system for earning combat XP (Hopefully fixes the 'enemies stop attacking and just stand there' issue)

Version 1.4

  • Added contingency to confiscate Companion's weapons when entering a Strip casino
  • Injected Companion's weapons into appropriate form lists (i.e. ExplodesGasTrapsOnHit, WeaponsRangedALL, WeaponsMeleeALL, etc.)
  • Added contingency to prevent Companion from following the Player into the Lucky 38 Penthouse

Version 1.3

  • Consolidated introductory questions into a separate subtopic
  • Added new dialogue option to view all stats at once instead of individually
  • Changed Stats dialogue to show pop-up after line has been spoken
  • Re-ordered some dialogue FormIDs to be more organized

Version 1.2

  • Changed kill counter system to be quest-script based instead of area-of-effect spell-based
  • Asking about experience now displays the number of game days spent traveling with the Player
  • Companion will now self-heal during combat, using Stimpaks in inventory
  • Added “Goodbye” flag to Wait topic

Version 1.1

  • Added contingency for rolling over extra XP on level up
  • Changed 'XP needed for next level up' formula
  • Added kill counter stat that affects amount of combat XP earned

Version 1.0

  • Initial release
companions/framework/changelog.txt · Last modified: 2021/07/20 02:38 by mc_tammer

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